AF

© 2019 by Andrea Fryett. 

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Andrea Fryett

Becoming an artist

I grew up in a family of artists and crafts people.  My father, an Architect, designed the homes I grew up in.  When he was not designing buildings he was busy building kayaks and gliders in our basement or back yard.  My Aunt Judy who I looked up to as a child was a very talented and respected painter and illustrator, and my grandfather a passionate wood carver.  Growing up in this environment meant that I was surrounded by art history books, books about design, perspective and colour theory, sketches, painting and sculptures by the ones I loved.  I was naturally drawn to the arts from a very young age and began drawing seriously at the age of 10 and painting in oil, acrylic and watercolour by the age of 13.  

 

In 2000 I started a bachelor in Fine arts with a major in painting and drawing at Concordia University, Montreal Quebec.  As part of my bachelors I spent a lot of time experimenting with new mediums including interactive robotic sculpture in the electronics art program under the direction of Bill Vorn, as well as digital arts, mixed media and instillation work.

In 2005 my love of technology brought me back to school for 3D graphics at Campus Ubisoft where I got to study under talented artists such as Raphael Lacoste who has been forever and inspiration.  This launched a 6 year career in Videogames as an environment artist at Ubisoft's  Montreal production studio.

 

 In 2008 I returned to painting and began studying briefly under Irena Korosec, a master painter with a beautiful school in old Montreal.

In 2013 I ventured out on my own and opened my own  3D rendering company Albi Digital where I continued using my strenths of lighting and composition in this new digital medium.  3D rendering artists create photographs of buildings and interior spaces that are not yet built.  These images are often used for marketing purposes and in the design process for architects, landscape architects, interior designers and developpers.

 

In 2015 I began teaching 3D graphics for video games full time at Campus Ubisoft where I was in charge of the 3d modelling program.  This incredibly fulfilling job allowed me to help the next generation of artists build thier skills and find work in the game industry which was often a life long dream of their.s

 

In 2016 I began giving professional rendering courses to architects and designers through the Cegep de Vieux Montreal.

 

In 2017 I had the great fortune of working part time at Gallerie Bloom in Old Montreal.  I learned so many things about the business of art and painting in my short months in the gallery.

 

In 2018 I moved to Vancouver where I have continued my painting practice, inspired by the natural beauty surrounding this great city.